Archive for August, 2009

Tapping in, First Thoughts

August 31, 2009

All right then. I’m in for Game Chef 2009.  And, it seems as though I have a name for my game: Mappa Mundorum.  Map of the Worlds.  Sounds like Planetary Romance.  Not sure if it’ll be fantasy, clockpunk, steampunk, or dieselpunk in character just yet, but it certainly would seem to find use for Dividers, and a Star or two, and a Fleur-de-Lis and a Seabird or two might well find themselves making an appearance or two.  Intrigue seems inevitable.

Next question is what other medals to go for. My last design, We Die at Midnight in Little Game Chef would have qualified for the Al Gore award, and some of my other designs leaned toward that direction as well, so that’s not inconceivable.  Brevity?  Probably not, but we’ll see.  Cerberus?  Again, possible but not a given.  The rest of them seem even less likely, though.

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Brainstorming I

August 31, 2009

Some ideas:

Clockpunk setting, on a world that isclose enough to historical Earth to recognize.  Around the early 1700s, I think.

The main differences between this world and ours are that (1) all of the planets of the solar system are habitable.  (That is, the inner planets,  Maybe the moons of the Giants as well, if I need them.), and (2) There was a lost Space Age near the dawn of civilization, during which Egypt and Babylon, at the very least, esbtablished some colonies)

The enlightenment saw a renewed interest in these civilizations as well as the Greco-Roman romantacism in our timeline, and the techniques involved in interplanetary travel were rediscovered around that time.  Or possibly now is the end of a Great Solar Storm that prevented travel for the past few centuries. Or both.

So by now we have an age of imperialism and colonialism going on across the entire solar system.  And, notably, in both directions, as some of the off-Earth powersare quite advanced and interested in acheiving influence on the homeworld.  (I think that the Aztecs will have a powerful ally providing them medicine and arms, for example…)

Now, what exactly are the players doing in this world?  I think that this is a game of interplanetary intrigue; statecraft and spycraft carried out with slow-moving information.

So I’m probably talking all four ingredients, to some extent.  I like the idea of measruing out travel times on an map of orbits and transfer orbits with dividers as something the plaers actually do, even if I’m not sure how those maps will be generated.   Seabirds are the spaceships, which necessarily land and launch from oceans (or, where none are available, soft dunes and snowbanks for the landing.)  Fleur-de-Lis come along with France as a power in this era, and, of course, we have Stars a-plenty out in space