Mosaic: Motivations

Brief update on the geometry code: I’ve successfully generated W-P honeycombs and intersected them with spheres to the point where I could have a world map for a much more modest version of the idea, with only a few hundred cells.  That’s about the limit, computationally, for a whole-world map, so next I’ll set things up to focus on a smaller longitude/latitude bounding box and put in the real-world size values I want, and start actually saving some maps and trying to pick between them.  Which means that it’s time to focus more deeply on where the lines should wind up being drawn, and so I’ll discuss the motivations involved in this subgenre in general and for this project in particular.

One of the motivations of this sort of setting is, I think, a rejection of globalization: the desire to write stories about modern human beings in a setting that is much less complex than the modern world that is their context.  This is clearly not what I’m going for here, exactly, since the world I’m setting up is going to be even more complex in a lot of ways.

The other, more significant thing going on in these settings is an effort to revisit or retell the story of America (with an early foreign war substituting for the revolutionary one) in a way that avoids or subverts the original sins of the nation’s birth (genocide and slavery).  So you get a group of unwilling colonists, who thus cannot be blamed for the act of colonization itself and who have no possible route to home or any other form of exile.  (And, unlike the Australia story, they aren’t all criminals either)  You get to utterly reject not just the idea of the colonists practicing slavery, but usually to put them at the forefront of a global abolition movement.  And, of course, you get to have your colonists take a far, far more liberal policy toward whatever technologically-backwards local peoples they may encounter (who are, in this type of story, more likely to be whiter than the colonists themselves as it happens.)

This is close to what I’m aiming at, story-wise.  But I’m going to be looking at a different sort of colony story.  One where most of the neighbors are very nearly equal in technology, often superior in numbers and military might, and generally very hostile.  Something that is to the Crusader States what Island in the Sea of Time or 1634 is to America, in other words, although possibly not quite as doomed.

Next: how that motivation leads to a border choice, and some of the benefits of my chosen location.

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